Lichtknarre – Das ultimative Lightgun-Tool
Lichtknarre macht dein Traum von Lightgun-Gaming wahr.
Unsere Vision der Anwendung ist es, verschiedene Tracker-Plugins zu haben, in denen viele verschiedene Geräte mit allen möglichen Tracking-Methoden bedient werden. Diese werden dann einem Spieler zugewiesen und über die Connector-Plugins an die Spiele weitergeleitet.
0.9.10.20 – 32/64 bit – Windows 7 to 10 – Win11 sollte funktionieren. Nicht getestet.
Die Software ist immer noch in der beta Phase.
Wenn du ein Bug gefunden hast kommentiere gerne hier oder sende eine Email.
check changelog (with known bugs), older versions and comming soon: https://geekonarium.de/en/download-changelog-lightgun-lichtknarre-wiimote-line-of-sight-pc-windows/
Use Lichtknarre under these terms: https://geekonarium.de/urheberrecht/
Alle derzeit vorhandenen Tracker-Plugins:
Wii 2 LED TrackerErmöglicht das Spielen mit der Wii und 2 LEDs/Sensorleiste
Eine deutsche Anleitung kommt bald
Alle derzeit vorhanden Connector-Plugins:
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Thank your for providing this great tool.
However, I am facing some difficulties during the setup on the PC with the help of VJOY, a regular wii bar powered by usb and a regular wii mote. In fact, all controls are recognized, but the up, down, left and right directions are inversed.
Do you know how to fix this anomaly?
thanks for positive feedback. I will try to reconstruct this situation later in the evening. Can you please redo the calibration. Maybe you overshooted one cross while calibrating, because you pressed button too long or something. Can you give me the count of crosses you shooted at in the calibration? Maybe we can figure out the problem together so you can join discord: https://geekonarium.de/en/lightgun-lichtknarre-about-the-plugin-system/#devcommunity
Also a possibility could be that its only inverted because you configured in the emulator like this? You can compare Emulator input with system game controller list on windows. „windows key > run > joy.cpl“. Is it also inverted on joy.cpl?
please read the comment on the website directly because i edit it alot. 🙂
Any news so far ? 🙂
Hello. First off this is great and I hope it improves over time. It tracks very well. One thing I’ve noticed is that this application is not optimized for 2160p. If you’re pulling your hair out wondering why the calibration is not full screen, lower your resolution to 1080p while using this. My question is has anyone gotten this to work with house of the dead remake? It really stinks because it works great until the actual gameplay starts and then all I call you can do is shoot and reload. you can only move the cursor in the menu. Once the game starts the crosshair sits dead center and will not move. If anyone has figured this out please share. There is an option in this game to auto reload which is great because there is no off screen firing with this and reaching to hit the A button is pretty lame.
Hello, I don’t think it’s because of the resolution. Rather the Windows scaling. If windows scaling is at 100%, then the fullscreen problem should not occur. I will check this again though, thanks for the feedback.
Game specific questions are best asked here, then you will reach a wider audience:
Unfortunately I can’t test every program if it is compatible.
Any update/help on this comment? I think I’m having the exact same issue.
17. January 2023 at 16:14
ok in summary the wiiremote client had to be disabled in dolphin 5. This will be added in the tutorial soon. Because Lichtknarre is a WiiRemote client for real hardware and Dolphin has one as of the latest version. These interfere with each other.”
ok i will check very soon and will add to this tutorial.
ok it seems like atm there is no possibility to disable wii client in dolphin 5. Use dolphin 4 instead. A Bluetooth Blocker Tool is needed to prevent Dolphin from intermeddle with Lichtknarre. Maybe i will write a bluetooth blocker with hooking functionality in future as seperated tool to fix this. Too bad Windows has no build in bluetooth authorization management like android.
Maybe someone should open an issue on github dolphin page, that it is not possible for third party tools to connect to these as long dolphin is running.
Currently the problem is discussed here: http://forum.arcadecontrols.com/index.php/topic,167028.msg1764453.html#msg1764453
It won’t let me reply, but I will continue to follow… and thank you for the help!
31. March 2023 at 17:48
ok it seems like atm there is no possibility to disable wii client in dolphin 5. Use dolphin 4 instead. A Bluetooth Blocker Tool is needed to prevent Dolphin from intermeddle with Lichtknarre. Maybe i will write a bluetooth blocker with hooking functionality in future as seperated tool to fix this. Too bad Windows has no build in bluetooth authorization management like android.”
Ok now started to implementing bluetooth blocking. Will see how it turns out and if it will make Dolphin 5 compatible to Lichtknarre. Hope it works. Will keep you up to date over this chat here. This will take some time.
Hi someone suggested me this solution:
Here you can hide devices from specific application. But try this on your own risk because i did not tested it. Also still programming on the BT block for other processes. So maybe you wait for my solution or try this.
Hello the new version should be now Dolphin 5 compatible. The software hooks into dolphin 5 and filters the devices. Please give me feedback 🙂 Will complete the tutorial for Dolphin 5 soon.
Any chance to get RawInput mouse plugin that works for 2 or more controllers simultaneously? I love this program and it works extremely well with most emulators, but as it currently is, it can’t be used to play 2 player games on PS2 emulator PCSX2 version 1.6.0 with nuvee plugin. The latest PCSX2 doesn’t support two lightguns at same time and 1.6.0 version does with nuvee plugin (it’s a third party plugin that was made to implement proper lightgun support for the emulator). You set the device IDs of your mice devices to it and it separates them so you can use 2 RawInput mouse devices at same time thus making two player games work.
Thanks for the positive feedback. Currently working on such a connector plugin. But it will take some time until this will be released. Unfortunately, developing software in spare time takes a long time, so I think it will come out in 9 months at the earliest. There is already an testbuild which can handle xinput. It hooks into the target application and fakes the input. It does not work with every application atm. But work in progress :).
That’s absolutely great news for us! Is the testbuild which can handle xinput available for public and if so, where can it be downloaded from? I also wanna say that really appreciate your hard work.
You can come to discord and download it from the test channel.
But as i said atm it doesnt work with most applications. Also not with nuvee.
I have several types of wii gun cradles and wish to switch them frequently in one game.
Hope you can add a bottum function to wiimote so that I can swith playerX to player1 with one press.
Can’t wait to the see coolest thing like this, haha
Thanks for your feedback. I’m glad you like the app. There is a feature in planning to bind buttons to specific functions of connector plugins or general Lichtknarre functions. This will take some time though.
This is of course a good idea for the universal button binding system to provide such a functionality, which can assign specific devices to players.
Agree! We can just set a hotkey to the „down“ button which under the „Connected Devices“ then the function can be activated. That would be the coolest thing I ever saw. Can’t wait to change my weapon smoothly. Thank you all.
Hello, this will take some time. Its more likely that you can bind mutible devices to one player. But the universal tracker to connector binding system will be able to switch the assignment of devices to players. Thats the plan for implementation. But this will take some time. Atm other goals are in work.
Your welcome 🙂